//-------------------------------------------------------------------//
//
//	Microsoft Agent Character Description
//
//	Character Version 2.1
//	Copyright (c) 1996-98, Microsoft Corporation
//
//-------------------------------------------------------------------//

DefineCharacter

	DefineInfo 0x0009
		Name = "Noodle Sendemoneon"
		Description = "i dont know anymore"
		ExtraData = "By Shuara Ly"
	EndInfo

	GUID = {D3C8FB0F-8C9A-42D3-8DC8-CAF963BA1C2A}
	Icon = "D:\Documentos\98\Dominican Baseball\Dominican Baseball Documents.ico"
	Width = 128
	Height = 128
	Transparency = 253
	DefaultFrameDuration = 10
	Style = AXS_VOICE_TTS | AXS_BALLOON_ROUNDRECT
	TTSEngineID = {CA141FD0-AC7F-11D1-97A3-0060082730FF}
	TTSModeID = {CA141FD0-AC7F-11D1-97A3-006008273004}
	TTSPitch = 50
	TTSLangID = 0x0409
	TTSGender = 2
	TTSAge = 30
	TTSStyle = "Business"
	ColorTable = "D:\Documentos\Chonks ACS Decompiled\Images\ColorTable.bmp"

EndCharacter

//-------------------------------------------------------------------//

DefineBalloon
	NumLines = 2
	CharsPerLine = 28
	FontName = "MS Sans Serif"
	FontHeight = 13
	ForeColor = 00000000
	BackColor = 00e1ffff
	BorderColor = 00000000
EndBalloon

//-------------------------------------------------------------------//

DefineAnimation "Show"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "D:\Documentos\98\Horror\hc_empty.wav"
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 200
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 100
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 50
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "Hide"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "D:\Documentos\LiveManV1 ACS Decompiled\Audio\0012.wav"
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 50
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 100
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
			OffsetY = 200
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "RestPose"

	TransitionType = 2

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "Blink"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "D:\Documentos\MagicManDemoFake2020 ACS Decompiled\Audio\0002.wav"
		DefineImage
			Filename = "Images\0001.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "Move"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "D:\Documentos\ThePrism ACS Decompiled\Audio\0001.wav"
		DefineImage
			Filename = "Images\0002.bmp"
		EndImage
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0003.bmp"
		EndImage
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0004.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "MoveReturn"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "D:\Documentos\Cherry Ball Cookie ACS Decompiled\Audio\0001.wav"
		DefineImage
			Filename = "Images\0004.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0003.bmp"
		EndImage
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0002.bmp"
		EndImage
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "Idle"

	TransitionType = 2

	DefineFrame
		Duration = 10
		ExitBranch = 4
		SoundEffect = "D:\Documentos\Chonks ACS Decompiled\Audio\0001.wav"
		DefineBranching
			BranchTo = 3
			Probability = 1
		EndBranching
		DefineImage
			Filename = "Images\0005.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0005.bmp"
		EndImage
	EndFrame

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0000.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "LookLeft"

	TransitionType = 2

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0006.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "LookRight"

	TransitionType = 2

	DefineFrame
		Duration = 10
		DefineImage
			Filename = "Images\0007.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineState "Showing"
	Animation = "Show"
EndState

//-------------------------------------------------------------------//

DefineState "Hiding"
	Animation = "Hide"
EndState

//-------------------------------------------------------------------//

DefineState "IdlingLevel1"
	Animation = "Blink"
	Animation = "Idle"
	Animation = "LookLeft"
EndState

//-------------------------------------------------------------------//

DefineState "MovingLeft"
	Animation = "Move"
EndState

//-------------------------------------------------------------------//

DefineState "MovingRight"
	Animation = "Move"
EndState

//-------------------------------------------------------------------//

DefineState "MovingUp"
	Animation = "Move"
EndState

//-------------------------------------------------------------------//

DefineState "MovingDown"
	Animation = "Move"
EndState

//-------------------------------------------------------------------//

