//-------------------------------------------------------------------// // // Microsoft Agent Character Description // // Character Version 2.1 // Copyright (c) 1996-98, Microsoft Corporation // //-------------------------------------------------------------------// DefineCharacter DefineInfo 0x0009 Name = "MMCH42" EndInfo GUID = {730BFCDC-A560-4759-9B20-4EA404773138} Width = 790 Height = 862 Transparency = 11 DefaultFrameDuration = 10 Style = AXS_VOICE_TTS | AXS_BALLOON_ROUNDRECT | AXS_SYSTEM_CHAR TTSEngineID = {CA141FD0-AC7F-11D1-97A3-0060082730FF} TTSModeID = {CA141FD0-AC7F-11D1-97A3-006008273000} TTSSpeed = 92 TTSPitch = 400 TTSLangID = 0x0409 TTSGender = 2 TTSAge = 30 TTSStyle = "Business" ColorTable = "C:\Users\nhcra\Music\MSAgent Character 2.bmp" EndCharacter //-------------------------------------------------------------------// DefineBalloon NumLines = 2 CharsPerLine = 28 FontName = "MS Sans Serif" FontHeight = 10 ForeColor = 00000000 BackColor = 00e1ffff BorderColor = 00646464 EndBalloon //-------------------------------------------------------------------// DefineAnimation "Animation 1" TransitionType = 2 DefineFrame Duration = 10 SoundEffect = "C:\Users\nhcra\Downloads\recording2 (1).wav" DefineMouth Type = Closed Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk.bmp" EndMouth DefineMouth Type = OpenWide1 Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 2.bmp" EndMouth DefineMouth Type = OpenWide2 Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 3.bmp" EndMouth DefineMouth Type = OpenWide3 Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 4.bmp" EndMouth DefineMouth Type = OpenWide4 Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 5.bmp" EndMouth DefineMouth Type = OpenMedium Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 6.bmp" EndMouth DefineMouth Type = OpenNarrow Filename = "C:\Users\nhcra\Music\MSAgent Character 2 Talk 7.bmp" EndMouth DefineImage Filename = "C:\Users\nhcra\Music\MSAgent Character 2.bmp" EndImage EndFrame EndAnimation //-------------------------------------------------------------------// DefineState "Showing" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "Hiding" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "GesturingLeft" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "GesturingRight" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "GesturingUp" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "GesturingDown" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "Listening" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "Hearing" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel1" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel2" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel3" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "MovingLeft" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "MovingRight" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "MovingUp" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "MovingDown" Animation = "Animation 1" EndState //-------------------------------------------------------------------// DefineState "Speaking" Animation = "Animation 1" EndState //-------------------------------------------------------------------//