//-------------------------------------------------------------------// // // Microsoft Agent Character Description // // Character Version 2.1 // Copyright (c) 1996-98, Microsoft Corporation // //-------------------------------------------------------------------// DefineCharacter DefineInfo 0x0009 Name = "NewJaydenGibsonLaboratoryV1" EndInfo GUID = {E8ED1408-5DFF-4E96-B93B-CE385612E1DC} Width = 128 Height = 128 Transparency = 10 DefaultFrameDuration = 10 Style = AXS_VOICE_NONE | AXS_BALLOON_ROUNDRECT EndCharacter //-------------------------------------------------------------------// DefineBalloon NumLines = 2 CharsPerLine = 28 FontName = "MS Sans Serif" FontHeight = 10 ForeColor = 00000000 BackColor = 00e1ffff BorderColor = 00646464 EndBalloon //-------------------------------------------------------------------// DefineAnimation "OG" TransitionType = 2 DefineFrame Duration = 10 EndFrame EndAnimation //-------------------------------------------------------------------// DefineState "Showing" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "Hiding" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "GesturingLeft" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "GesturingRight" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "GesturingUp" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "GesturingDown" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "Listening" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "Hearing" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel1" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel2" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "IdlingLevel3" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "MovingLeft" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "MovingRight" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "MovingUp" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "MovingDown" Animation = "OG" EndState //-------------------------------------------------------------------// DefineState "Speaking" Animation = "OG" EndState //-------------------------------------------------------------------//