//-------------------------------------------------------------------//
//
//	Microsoft Agent Character Description
//
//	Character Version 2.1
//	Copyright (c) 1996-98, Microsoft Corporation
//
//-------------------------------------------------------------------//

DefineCharacter

	DefineInfo 0x0009
		Name = "Character"
	EndInfo

	GUID = {F2876C6B-28AD-4F1C-9F5A-9EC0E6670D53}
	Width = 128
	Height = 128
	Transparency = 254
	DefaultFrameDuration = 10
	Style = AXS_VOICE_TTS | AXS_BALLOON_ROUNDRECT
	TTSEngineID = {5FB67320-BF4B-11D1-AF19-444553540000}
	TTSModeID = {227A0E41-A92A-11D1-B17B-0020AFED142E}
	TTSPitch = 88
	TTSLangID = 0x0809
	TTSLangDialect = "Standard"
	TTSGender = 2
	TTSAge = 30
	TTSStyle = "Casual"
	ColorTable = "C:\Users\Axeli\Downloads\image (1).bmp"

EndCharacter

//-------------------------------------------------------------------//

DefineBalloon
	NumLines = 2
	CharsPerLine = 28
	FontName = "MS Sans Serif"
	FontHeight = 10
	ForeColor = 0040342e
	BackColor = 00e6dbdd
	BorderColor = 00f1efef
EndBalloon

//-------------------------------------------------------------------//

DefineAnimation "show"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "C:\Windows\Media\Windows Battery Low.wav"
		DefineImage
			Filename = "C:\Users\Axeli\Downloads\image (1).bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "idle1"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "C:\Windows\Media\Windows Critical Stop.wav"
		DefineImage
			Filename = "C:\Users\Axeli\Downloads\Screenshot 2026-08-14 123900.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineAnimation "hear"

	TransitionType = 2

	DefineFrame
		Duration = 10
		SoundEffect = "C:\Windows\Media\notify.wav"
		DefineImage
			Filename = "C:\Users\Axeli\Downloads\something.bmp"
		EndImage
	EndFrame

EndAnimation

//-------------------------------------------------------------------//

DefineState "Showing"
	Animation = "show"
EndState

//-------------------------------------------------------------------//

DefineState "Hearing"
	Animation = "hear"
EndState

//-------------------------------------------------------------------//

DefineState "IdlingLevel1"
	Animation = "idle1"
EndState

//-------------------------------------------------------------------//

